A digital game box that helps families spend quality time together, stay healthy, and — first and foremost — have fun!

A digital game box that helps families spend quality time together, stay healthy, and — first and foremost — have fun!

A digital game box that helps families spend quality time together, stay healthy, and — first and foremost — have fun!

A digital game box that helps families spend quality time together, stay healthy, and — first and foremost — have fun!

A digital game box that helps families spend quality time together, stay healthy, and — first and foremost — have fun!

Project Type
Pitch

Project Type                  Year                           Agency
Pitch                                   2018                             IBM iX Berlin

Project Type                  Year           
Pitch                                   2018

Year
2018

Year
 2018

 

 

Agency
IBM iX Berlin

Agency
IBM iX Berlin

 

As a family, everyday life can be stressful. But it’s important to spend quality time with your kids and encourage them to live healthily and happily. This app brings the whole family together. It’s a digital solution, providing analog game ideas. The digital game box motivates children to develop healthy habits from a young age.

Gefuehle4
Character Design

The app interface is based on a very flexible, loveable character that accompanies users as they journey through the app. The appearance of this character changes throughout the experience, reflecting the user’s progress. The user interacts with and as the character.

Character Design

The app interface is based on a very flexible, loveable character that accompanies users as they journey through the app. The appearance of this character changes throughout the experience, reflecting the user’s progress. The user interacts with and as the character.

Character Design

The app interface is based on a very flexible, loveable character that accompanies users as they journey through the app. The appearance of this character changes throughout the experience, reflecting the user’s progress. The user interacts with and as the character.

Character Design

The app interface is based on a very flexible, loveable character that accompanies users as they journey through the app. The appearance of this character changes throughout the experience, reflecting the user’s progress. The user interacts with and as the character.

Character Design

The app interface is based on a very flexible, loveable character that accompanies users as they journey through the app. The appearance of this character changes throughout the experience, reflecting the user’s progress. The user interacts with and as the character.

How are you feeling?

Firstly, users need to define their collective mood. The game ideas are optimized for four primary states: Active, Hungry, Bored and Irritable. These states in turn are connected to the basic health risk prevention categories of fitness, nutrition and relaxation and provide users with custom game ideas for each situation.

How are you feeling?

Firstly, users need to define their collective mood. The game ideas are optimized for four primary states: Active, Hungry, Bored and Irritable. These states in turn are connected to the basic health risk prevention categories of fitness, nutrition and relaxation and provide users with custom game ideas for each situation.

How are you feeling?

Firstly, users need to define their collective mood. The game ideas are optimized for four primary states: Active, Hungry, Bored and Irritable. These states in turn are connected to the basic health risk prevention categories of fitness, nutrition and relaxation and provide users with custom game ideas for each situation.

How are you feeling?

Firstly, users need to define their collective mood. The game ideas are optimized for four primary states: Active, Hungry, Bored and Irritable. These states in turn are connected to the basic health risk prevention categories of fitness, nutrition and relaxation and provide users with custom game ideas for each situation.

How are you feeling?

Firstly, users need to define their collective mood. The game ideas are optimized for four primary states: Active, Hungry, Bored and Irritable. These states in turn are connected to the basic health risk prevention categories of fitness, nutrition and relaxation and provide users with custom game ideas for each situation.

Drag-StimmungSM
AnzahlM
How many players?

Single player or family event? The ultra flexible character can grow more than five fingers, naturally.

How many players?

Single player or family event? The ultra flexible character can grow more than five fingers, naturally.

How many players?

Single player or family event? The ultra flexible character can grow more than five fingers, naturally.

ZeitM
How much time
do you have?

By sliding the face of the watch, you can set the play time from between 10 minutes all the way up to one hour.

How much time
do you have?

By sliding the face of the watch, you can set the play time from between 10 minutes all the way up to one hour.

How much time do you have?

By sliding the face of the watch, you can set the play time from between 10 minutes all the way up to one hour.

How much time
do you have?

By sliding the face of the watch, you can set the play time from between 10 minutes all the way up to one hour.

OrtSneu
Inside or outside?

The great outdoors is healthy, but it doesn't always suit your plans, or your outfit. So you can always play indoors on a rainy day.

Inside or outside?

The great outdoors is healthy, but it doesn't always suit your plans, or your outfit. So you can always play indoors on a rainy day.

Inside or outside?

The great outdoors is healthy, but it doesn't always suit your plans, or your outfit. So you can always play indoors on a rainy day.

Kreislauf4
Going back to analog

Based on the given data, users receive various suggestions for game ideas and fun things to do. These activities take place in the analog world, to prevent families from just sitting in front of their screens again. The smartphone can, however, function as a gamemaster.

Going back to analog

Based on the given data, users receive various suggestions for game ideas and fun things to do. These activities take place in the analog world, to prevent families from just sitting in front of their screens again. The smartphone can, however, function as a gamemaster.

Going back to analog

Based on the given data, users receive various suggestions for game ideas and fun things to do. These activities take place in the analog world, to prevent families from just sitting in front of their screens again. The smartphone can, however, function as a gamemaster.

Going back to analog

Based on the given data, users receive various suggestions for game ideas and fun things to do. These activities take place in the analog world, to prevent families from just sitting in front of their screens again. The smartphone can, however, function as a gamemaster.

Game ideas
Game ideas
Games13
Active

Ideas for active to-dos are inspired by classic games and involve a lot of movement.

Active

Ideas for active to-dos are inspired by classic games and involve a lot of movement.

Active

Ideas for active to-dos are inspired by classic games and involve a lot of movement.

Hungry

For hungry users, fun and easy cooking ideas are devised around the available groceries users have at home.

Hungry

For hungry users, fun and easy cooking ideas are devised around the available groceries users have at home.

Bored

These suggestions offer creative activities like drawing or telling each other stories.

Bored

These suggestions offer creative activities like drawing or telling each other stories.

Irritable

Relaxation suggestions aim to soothe, and help users to feel calm and balanced again.

Irritable

Relaxation suggestions aim to soothe, and help users to feel calm and balanced again.

Irritable

Relaxation suggestions aim to soothe, and help users to feel calm and balanced again.

Irritable

Relaxation suggestions aim to soothe, and help users to feel calm and balanced again.

Irritable

Relaxation suggestions aim to soothe, and help users to feel calm and balanced again.

Monitor3
Digital feedback

To close the digital-analog circle, after completing the analog to-dos, users receive digital feedback on their played games. The flexible character evolves to show the user’s progress.

Digital feedback

To close the digital-analog circle, after completing the analog to-dos, users receive digital feedback on their played games. The flexible character evolves to show the user’s progress.

Thanks for visiting!

Please note: On all projects, my role was primary UI/UX Designer. If you have any questions about the workflow, challenges or insights about this project, please get in touch.

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© Antonia Horvath, 2023